Making it more important than ever to make sure you have sufficient free RAM available. Forcing the RAM drive to be held in physical RAM (if free space is available on initial mounting).New compiler with better code optimization.Dramatic speed improvements for blank RAM disks.Consequence of this is that the minimum OS required is now Windows 7 SP1 and we are longer supporting older operating systems XP & Vista. Compiled with Visual Studio 2017 and Driver Built using WinDDK 10.Previous Version: OSFMount V 32-bit 64-bit OSFMount supports the mounting of the following Windows image file formats: A previous version of the driver was likely still loaded in memory, preventing an update. #2: If you get an Access Denied message during install for the osfmount.sys file, or OSFmount driver is disabled error. See the following page for more details, "Why do I get the error, Error loading OSFMount Driver?" #1: On certain Windows systems (mostly Windows server 2016), when using OSFMount, Windows will prevent the OSFMount driver from loading. Please click below to download the OSFMount V installation package Download the 64-bit OSFMount software for free! Known issues ISO format, which can be useful when a particular CD is used often and the speed of access is important. OSFMount supports mounting images of CDs in. At the time of writing, we believe this is the fastest RAM drive software available. A second benefit is security, as the disk contents are not stored on a physical hard disk (but rather in RAM) and on system shutdown the disk contents are not persistent. As such this is useful with applications requiring high speed disk access, such a database applications, games (such as game cache files) and browsers (cache files). This generally has a large speed benefit over using a hard disk. OSFMount also supports the creation of RAM disks, basically a disk mounted into RAM. This stores all writes to a "write cache" (or "delta") file which preserves the integriy of the original disk image file. OSFMount supports mounting disk image files as read/write in "write cache" mode. Z:).īy default, the image files are mounted as read only so that the original image files are not altered. \\.\PhysicalDrive1) or logical drive letter (eg. You can then analyze the disk image file with PassMark OSForensics™ by using the physical disk name (eg. At this point, you need to wait for the server.OSFMount allows you to mount local disk image files (bit-for-bit copies of an entire disk or disk partition) in Windows as a physical disk or a logical drive letter. This is certainly true, unless the game is relying on a server to acquire large amounts of information. I dragged the game onto the RamDisk and it launched to the login screen in 4 seconds, logged in in 10, and entered the hanger 5 seconds later.Īnything you can put on a ramdrive will open dozens of times faster than a identical game on a SSD. It took an average of 30 seconds to 1 minute to launch to the login screen, and then another 30 seconds to load the graphics engine and get to the "hangar" where planes are displayed. If you were to install a game onto my Ramdisk, it would load pretty much instantly (an exception would be a part where you need to log in). My ssd has seq read/write speeds of ~11000 mb/s and ~14000 mb/s respectively. The Ramdisk (although severely limited in storage) is 70-100x faster than my ssd in some areas. If you have the spare ram, it is definitely worth it to dedicate some of it to a ramdisk.
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