![]() Which makes for a pretty paltry galactic empire. ![]() So once you have more than five (give or take), you have to turn some of your planets over to middle management. Your overflow planets coalesce into the rough equivalent of states or provinces. Paradox figured the name “sector” sounds spacey enough, and they’re right. ![]() You can imagine a starship captain telling his navigator to go there. You give these sectors general instructions. You’re going to want to appoint a governor so every planet gets a little bonus of some sort. When you’re running out of money or production, you can bump up the tax rate on a few sectors until you get your spending under control. Somewhere inside the colored blob of your empire, apportioned into sectors, a nucleus still under your control. The first but least troublesome issue is the new mindset required to divvy your planets into AI-controlled sectors. You decided to land on this one and then you grew the colony. You set up the initial landing site and developed the tiles. You cleared out the jungle and maybe passed an edict to keep the new citizens in line and maybe flew in some extra people to jump start its production. You checked in on it periodically and made adjustments. The people who live here might drift away from your empire’s traits. No more edicts from you, no more decisions about buildings, no more population control. And it’s probably best not to look too closely, because the middle management AI is either bad or a commentary on the inefficiency of middle management.īut even if you adjust to this “let your children free” mindset, the bigger problem is the degree of interaction with these sectors. The design is obviously based on autonomy, which means you won’t have to interact with it and you’re free to do other things. That whole “reducing micromanagement” thing. Instead of solving late-game micromanagement, the sector concept increases it by a) limiting the information you get and b) arbitrarily shutting off some interactions while still requiring others. Imagine someone forced to give up a child for adoption, but she still has to show up for PTA meetings, take care of it if it gets whooping cough, and keep track of when it has soccer practice in case the AI forgets to pick it up. That’s the arrangement you’re making in Stellaris.
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